Part II

Gladiator Basics

Build control over momentum, angles, slashes, spacing, recoil, and the fundamentals of practice.

14 lessons

Work through the sequence.

Momentum · Angles · Massives · Core movement

01movement

Momentum Control

Control full, half, and zero drift in the air and on the ground, including keyboard and mouse variants.

Source-derivedSource material · not Steam-verified
02angles

Angles

Understand mirrored attack and block shapes, vertical angles, horizontal angles, and the visual limits of the model.

Source-derivedSource material · not Steam-verified
03massives

Massives

Read massive windup, charge, release, evades, recovery, distance, and the risks of throwing too early.

Source-derivedSource material · not Steam-verified
04phase

Phase Slash

Use a controlled turn and slash timing to change the angle of an attack without losing the intended target.

Source-derivedSource material · not Steam-verified
05timing

Delayed Slash

Delay the slash to change range, avoid a block, and alter tempo rather than attacking at the first possible frame.

Source-derivedSource material · not Steam-verified
06angle-slash

Angle Slash

Turn through the opponent’s path before slashing to create a back-facing angle and a different flinch direction.

Source-derivedSource material · not Steam-verified
07range

Tip Slash

Use the edge of the sword shape for range, pressure, and massive knockback while understanding the distance tradeoff.

Source-derivedSource material · not Steam-verified
08transitions

Transitioning from Air to Ground Movements

Bridge air and ground movement with deliberate full stops, momentum cancels, and distance checks.

Source-derivedSource material · not Steam-verified
09juggle

Ground Juggle

Aim and route a grounded opponent through a juggle while accounting for proximity, flinch, and massive states.

Source-derivedSource material · not Steam-verified
10defense

Turtle Strategies

Use short, purposeful blocks on the ground or in the air without turning defense into a static habit.

Source-derivedSource material · not Steam-verified
11recoil

Recoil Mechanics

Understand recoil, ghost block, movement interruption, and the small recovery gap after a recoil.

Source-derivedSource material · not Steam-verified
12animation-lock

Animation Locking

Learn how rapid cancels can make an opponent’s client display a different animation from the underlying movement.

Source-derivedSource material · not Steam-verified
13aiming

Aiming your Slash

Aim deliberately instead of mistaking speed for skill; use phases, angles, delays, and target selection to land useful slashes.

Source-derived
14practice

Useful Practice Tips

A practical routine for isolating moves, building patterns, using replays, and reviewing what caused a miss.

Source-derived