Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.
Lesson content
Triangle Theory
The triangle theory is the idea that the absolute tightest pathing during combos and patterns around an opponent is a simple triangle, while also being an easy to use system to setup dash and slash angles. The idea is to keep the pressure as close as possible to the opponent, while also allowing very easy tossups to your angles of attack. This closely relates to the One Step Theory, as each point of each triangle is only one step or dash away from each other.
The main essence of the triangle theory is that every point on the 2 triangles is either a good spot to aim, move along, or slash to.
Here’s a solid guide from Deviok further explaining it with visuals and basic examples : Deviok’s GunZ Gladiator Guide: The Art of Triangle
A note : You are not limited to only forwards and backwards butterfly for a triangle butterfly pattern. Any pattern or movement is fine to pull of the Triangle theory. The core idea is that you will both aim and dash at various points of the “star” while traversing the points between the two triangles. Depending on where your opponent moves and where you land, you’ll be switching from triangle to triangle.
Utilizing the Triangle Theory is the easiest way to keep your patterns fast hitting and create pressure on the opponent. By mixing in different moves, angles, and feints, you can keep a skilled opponent trapped in this until you screw it up.