Part III · Lesson 03

Deconstructing Movements

Break familiar movements into dangerous and vulnerable components instead of treating each move as one indivisible action.

Source-derivedSource material · not Steam-verified Source coverage: 1 document

Scuba Guides source note. This lesson is based on the older Scuba Guides and the supplied source archive. It is an independent community clarity rewrite, not an official GunZ publication; mechanics are not verified for the current Steam/remaster client.

Lesson content

Deconstructing Moves

Deconstructing moves is a higher level mental application of the gunz movement system at large. While it seems obvious how to do a move, it’s a bit different to actually understand the move. If you understand the move, you know when it’s actually safe to attack or move around a move.

Deconstructing Butterfly

Butterfly is made up of 3 Separate parts. The Jump, the Dash, and the Slash + Block. The only dangerous part of a butterfly is the Slash + Block. Hence, it’s very safe to work during the Jump and Dash. Remember also, that you have a lot of control over butterfly. You can really only do a maximum of about 2 slashes a second during this move. So it’s a bit easier to control your massives as well.

Deconstructing Ground Slash

Like butterfly, a ground slash has 3 separate parts. The slash, the step in, and the block. Most people overlook the step in, and don’t realize how many more options you actually get from said step. See Elbowing and 1 Step Theory. Otherwise, there’s not too many openings in a ground slash. The only reasonable one is through the back, either through a Dash Avoid or an Angled Air move.

Deconstructing Triple Butterfly

A triple Butterfly is made up of 4 or 5 parts, depending on the dash being present or not. It’s Jump, Slash + Block, Slash + Block, Dash, Slash + Block. The biggest advantage of a tbf is the slash spam. When you use a Tbf, you’re going to take advantage of a few things. Ping/Lag, Tip Slash, and a Void Block. So it’s nearly impossible to deal damage or pass a tbf through the front. The biggest disadvantage of a tbf is also the slash spam. You’re forced to commit to a Triple Butterfly. So if you get a massive charge while using this move, you’re going to almost always throw said massive. So it’s relatively easy to just use tip slash or a dash avoid to simply force a massive then go to town.